Crews and organised crime
A Crew is the organisation. OC is the job you run with them. Two different things, and you need the first for the second.
Starting one
- Cost
- £50,000,000
- Size
- Up to 5 people.
Names and permissions
What shows beside somebody in the members list is a title the Boss types in. Call people whatever you like.
What they can DO is separate, and handed out one permission at a time: inviting, setting the tax, buying perks, spending the pot, declaring a war, and editing the crew picture, description and events tab.
Posting a crew job is not one of them. Anybody in the crew can post one, as long as they are not already on a job and their wait is up.
The rows you get once you are in one
- Crew Profile
- The description. Needs the profile permission. The crew picture is set on the same tab, under the description, and needs the image permission.
- Invite
- Asking somebody in. Needs the invite permission.
- Crew OCs
- The crew board. Same jobs as the open one, and anybody in the crew can post to it.
- Crew Perks
- The shop. 5 perks, five levels each, bought out of the pot and held by everybody in the crew.
- Crew Events
- The noticeboard. What the crew has been doing.
The pot
Members pipe a cut of their own earnings into it, up to 25%. The pot is what buys perks.
Perks
Ten of them, five levels each, on their own tab. Bought out of the pot and everybody in the crew has them from the moment they land. None of them pays cash.
| Perk | What it does | At the top | First level |
|---|---|---|---|
| Safe House | Room for more people in the crew. | 50 members | £10,000,000 |
| Fixer | off the wait between OC jobs. | 25% | £12,000,000 |
| Runner | off travel time. | 25% | £15,000,000 |
| The Garage | off the wait on the Private Collection. | 25% | £14,000,000 |
| The Lawyer | off a spell in the cells. | 25% | £8,000,000 |
A crew holds 5 until it buys the Safe House, which takes it to 50 over its five levels.
OC, the job
Between 4 and 5 of you, one role each, and every role has its own stat: The Fixer is Power, The Heavy is Defense and Speed, the Explosive Expert is Defense, the Getaway Person is Speed, and the Leader is all three. Pick the seat you are built for. You can join from any city, and travel while you are on it.
One roll for the whole OC. The check reads every seat on its stat against your rank, then how cased the job is, and lands between 80% and 97%. Anybody on the job can case it once, for cash, up to 3 times.
Goes wrong, and anybody on it can end up in the cells. 8 minutes, on top of anything you were already serving.
- The roles
- Leader, Getaway Person, The Heavy, The Fixer, Explosive Expert
- Wait between jobs
- 2 hours.
- Size
- A bigger OC fills more seats and pays more. It is not split thinner.
The five jobs
| Job | Tier | What it hands over |
|---|---|---|
| The Lock-Up | 1 | Use to claim 100k |
| The Cash Run | 2 | Use to claim 500k |
| The Auction House | 3 | Use to claim 1m |
| The Container Yard | 4 | Have a chance to receive a dockyard car key |
| The Bullion Desk | 5 | Have a chance to receive a vault car key |
They are all open to you. The higher tiers pay more and want more from your stats.
