New Future

Every tab, and what it does

Every tab, and what it does

The menus are yours to arrange. Drag any group to either side from User Interface.

Support

Guide
This page. Every number on it is read out of the code, so what it says is what the game is doing.
Game Changes
What changed and when.
Suggestions & bugs
Tell me what is broken. I read them.
Discord
The server, off site.
Vote
The lists other people find this game on. A vote pays you a minute of what you make in an hour and one token, and the 7th day in a row pays 3 tokens on top. Nothing is paid for the click - the site tells us when your vote counts and then the button says Claim. Tokens buy cash, experience or a car key in the shop on that tab, and four bigger things: out of the Cells for 8, every clock you are waiting on cleared for 10, an hour of the cash and experience your rank makes for 12, and for 10 one of the 20 vote titles. Those are drawn at random from the ones you do not have, they all move, and voting is the only way to get one.

General

Home
Where you land. The welcome and the news.
Profile
Your own page. Other players see this one.
Service Record
Your service and rank ladder, story Acts, your Quests, your Titles, your Achievements, and Perks if you have a seat, all behind one row. When something in there is ready the row goes green and says which one. Titles: All 260 of them, and which you are wearing. Every set has a look of its own, and the colour says how hard the title was: grey, green, blue, purple, gold, then red for the last one in the set. Gold and red carry the crest of the set. They open at rank 5. Achievements: 439 of them in 14 groups. Every one reads something the game already counts, so everything you have done so far already counts towards them. Open the tab and you get paid for whatever you have passed.
Statistics
Every total the game has done since the wipe, added up when you open it: crimes, XP, OCs, kills, jail, the casino wagered and returned with each machine on its own, what businesses have paid out, and the rest. Nobody is named on it, and staff accounts are not counted in it.
View Rankings
Where everybody stands. Every row shows the rank name, level, contract kills and race wins. Pick the board at the top and that column lights up and sets the order, twenty a page, with your own row up top and a button that finds you in the list. On a phone the other figures sit in a line under the name. Friends shows just the people on your friends list, keeping the place they hold among everybody. Crews have their own list under it.
Hall of Fame
The best at everything from every version of the game that has ended. A board for each thing, top twenty on each, kept for good. The game is wiped at the end of a version and this is what stays.
Settings
Your account and your avatar. Profile details is where you change your password - it asks for the one you have now, because being logged in is not the same as being you - and where you confirm your email address or move it to another one. A new address does not take over until the link sent to it is opened, so the one you have stays yours until you prove the new one. That is also what makes Forgot password on the login page work: a reset link only ever goes to an address somebody has confirmed, so confirming yours is what lets you get back in on your own if you ever forget it. Changing your password signs out everything else that was signed in to your account. Profile signature is a box that goes at the bottom of your profile for anyone who opens it, up to 3,000 characters, with codes under it for bold, colour, size, a picture of your own by its https address and a YouTube video that plays on your page. Nothing else you type in it becomes anything but words. Bring a friend is your own link, under Where you are from. Anybody who signs up through it pays you at five ranks on the way up - rank 5, 8, 12, 16, 20 - 30 minutes of what your rank makes in an hour at the first, vote tokens at the next two, an hour of the cash and XP your rank makes at the fourth, and at rank 20 an hour where every timer you start is half as long. They get 10 minutes at their rank and 2 tokens at rank 5 for using it. Nothing is paid for the signup, and somebody signing up from your own connection does not count.
User Interface
Your colour theme, nine to pick from, the street behind the game on or off, how the menus sit, what moves, and what goes in your phone bars. Up to twelve in the strip at the top and four along the bottom with Chat in the middle, or leave them on the game layout.
Education
Ten degrees you pay for in money and time. Every course pays something when it finishes, and finishing all ten of a degree leaves you with a perk you keep for good.
Graveyard
Everyone who got killed, newest first, with who did it, when, and what was taken off them. Nobody comes back, so its the only place their name still shows.
In City
Who else is standing where you are standing. You can only kill somebody in the same city as you, so this is the list that decides who is reachable. Look at somebody to find out which city they went to.

Messaging

Mail
Messages, one player to another.
Events
Everything the game did while you were away.
Friends List
The people you keep track of and the people you have blocked, on two tabs. Neither list is told about it. You can also send one friend a gift a day - it costs you nothing, they get a minute of what they make in an hour, and nobody can be given more than 3 a day however many people send them one.
Forums
Boards, threads and replies. The slower half of talking to people, where the chat bar is the fast half. No outside links in the global chat - the games own address and the Discord are fine, anything else is refused.
  • GIFs. Hit the GIF button in the global or crew chat, search, and tap one to send it. Anything you typed goes with it. Pasting a Giphy or Tenor link works too. Links from anywhere else still dont.
  • Tag someone. Put @ in front of their name in the chat and they get an event saying you did, and the line lights up for them. Type @ and the first letters and a list of names comes up. The smiley face next to send is the emoji.
  • React. The little plus at the end of any line in the global or crew chat lets you give it a thumbs up, a laugh, love, upset or a cry. Press the same one again to take it back.
  • Chat commands. Type /help in the global chat and it lists them, just to you. The games put a line in the room with buttons on it, and whoever clicks first plays you: /rps rock (or paper, or scissors), /dice, /coin heads (or tails) and /shoot, six shots each. Nothing is on those.
  • /2cards 5m puts your cash on the line, up to £ 10,000,000 and from £ 1,000. It comes off you the moment you post it. Whoever takes the bet puts up the same, both of you draw two cards, and the higher hand takes the lot. Level hands and you both get yours back. One game open at a time, cancel it from its line, and a bet nobody takes for 10 minutes comes back to you.
  • /lastfight, /rank, /roll 100, /8ball question and /me does something tell the room. /online tells only you who is about.

Travel

Trade
Buy goods where they are cheap, fly them somewhere they are not, and sell. Every city has its own price for each of the ten goods and they never change, so finding the best two cities is the whole trick. Your plane decides how much you carry and what the goods are worth, and you cant change plane with a load on.
Travel
The 10 cities, what is in each, and where you fly from. Where you are standing decides which boss you can go after and which crimes pay best.
Planes
What you travel in. A bigger one carries more cargo. Buy a new one and you get half of what your old one costs in the shop back. You can sell yours for half too, and you are back on the Paper Aeroplane.
Garage
The cars you have stolen, and where you sell them.

Money

Bank
Put cash somewhere nobody can take it.
Businesses
Unlocks at rank 8. Buy one and it pays you by the hour. Every 2 hours what it made goes straight into your pocket, cash in hand, so somebody can steal it or take it off you in a kill. Bank it. The clock on the menu row counts down to the next one, and you can press Collect if you want it sooner. Seven in every city, seventy in all, and seven kinds that do different things. The House, The Door, The Round and The Pour all pay clean cash by the hour. The Skim and The Count pay dirty money, which you cannot spend until you have washed it, and The Count takes more than anything else on the board. The Crusher pays almost nothing and turns things up instead. Buy them in the city they stand in, build them up from anywhere.
Offshore Banking
Unlocks at rank 24. A second bank behind a one off fee of £ 24,950,420. Money in it is fully protected: nothing in the game can take it, tax it or touch it. Move cash in and out like the bank, and put money on a term from 1 to 7 days - the New Future Bank Interests. The 1 day term takes up to £ 125,000,000 at 7.2%, and each day after takes that much more and pays that much more, up to 7 days. The stake is locked until the term ends, then it comes back into the offshore account with the interest on top. One term at a time. A term never pays more than half of what an hour of crimes pays at your rank, for every hour it runs, so the long terms pay their full rate higher up.
Dirty Money
What The Skim and The Count have brought in and nothing will take. Press Wash it and the whole pile goes in at once. It takes anything up to 2 hours and it might be ready straight away - the wait is the same whether it is a hundred pounds or a hundred million. Nothing is lost in the wash. Anything your businesses pay while it is running waits for the next load.
Stocks
Prices move every 20 minutes. Buy low. The board shows what you are up or down on each one you hold, how many you hold, and which way each is leaning. Pricey means it is well over its usual price and tends to get pulled back down, cheap means well under. What you hold sits under the clock, up or down on what you paid.

Earn, and this is where the money is

Commit a crime
10 of them. Bigger ones pay more and make you wait longer. Every city has its own names for them, the pay is the same wherever you are. Doing the same one over and over earns you titles and achievements for it, in any city.
Actions
One screen with three tabs on it, each on its own timer, so you can do all three without waiting on one another. Search the Streets is free and turns up money, goods, car keys and the occasional mugging. GTA steals cars into your garage to sell when you want. The Agency opens at rank 12 and is contracts on other players, which earn titles. The row in the menu says how many of the three are ready, or names the next one coming back.
OC
Unlocks at rank 6. Organised Crime with other players, see Crews and OC. Anything a rank unlocks stays unlocked once you have reached it, retiring does not shut it again.
Private Collection
Unlocks at rank 14. 14 cars under sheets in a lock up that somebody else owns. Lift a sheet and you might drive one home, and they are the cars StreetRace wants. One go, then a wait, and the clock is on the row.
StreetRace
Six races every two hours. Enter a collector car and its stats race it. Finishing earns upgrade points for the car.
Community Missions
One mission for the whole server at a time. It names the work, like cash from three crimes or cars off GTA, and what you do there counts. A crime counts whatever the city calls it. It stays open till the target is hit, however long that takes, then everyone at or over the minimum gets paid at their own rank and the top one gets first place on top. A new one goes up when it is done, never sooner than six hours after the last one started.
Daily Events
Changes every day. Worth checking before you start, because it can change what is worth doing. Six things live there:
  • The Streak. Turn up seven days running and you get three things on the way, on days 3, 5 and 7, all of them shorter waits and never cash. Which three changes every week, there are 8 different ladders. Day seven holds for 48 hours and then it is day one again. Miss a day and it is day one.
  • The Dealer. Five pieces, and each one only turns up in one place: marked notes off a crime, a cut key off a car theft, a burner phone off a street search that finds something, a race slip off a finished race, a dock manifest off a sale. One in 40 each time, and never off auto crime. He is in a different city every day, and Daily Events says which; stand in it with all five and he pays 8 hours of what your rank earns. Spares keep for the next deal.
  • The Hour, The Haul and the Twist are on the page, with what each one is doing today.
The Trader
He comes to town 6 times a week - 2 times a day on 3 days, for 2 hours at a time, in a city he picks. He has a line of 10 heirlooms a week for you: each one, he names a city, somebody dropped it there. Stand in that city and it is hiding on one of the pages of the game, a little flashing light. Click it, then take it to whichever city he is in and hand it in. The first one is always in Edinburgh. He pays cash and a cash item every time, plus one of a car key, 3 free spins on Hotlines or a vote token, and there is a very small chance every time of an achievement almost nobody has and of three titles almost nobody will wear. The line starts again on Monday.

Casino

Casino Floor
Slots, the wheel and roulette. The house keeps a cut of everything put through it, and the slots hold a jackpot that builds up until somebody takes it.

War

Spy
Opens when your orange safety ends. Pay for a report on somebody in your city before you go at them. It shows what they have on: their weapon, their armour and their cover. Nobody can be spied on in their first 72 hours.
Kill
Opens when your orange safety ends. Go after another player in the same city. Type their name, check its them, and press Kill. Its settled there and then with no luck in it at all. Win and you take everything they were carrying. Whoever loses is finished and starts again.
Place Reward
Opens when your orange safety ends. Put money on somebody, and see every reward standing. Whoever finishes them collects it.
Steal
Opens when your orange safety ends. Take from another player without going after them.
The Cells
Where you sit when the police get you. You can wait it out, go over the wall, or somebody else can bust you out. Everybody in there is on the same page, so you can see who else is sitting. If staff put you in there for scripting, none of that works and the door opens when they open it.

Kit

Weapons
There are 45 things to buy across these three rows, 15 on each, and this one is Attack. You wear one at a time, and buying a better one sells the one you had on for half what you paid. Your rank sets how far up the three rows you can buy: the first 3 at rank 1, the rest a few ranks apart, and all of them from rank 30. The shop shows the rank each one opens at.
Armour
15 things to buy for Defence, and you wear one at a time. Anything sells back for half what you paid.
Cover
15 things to buy for Stealth, and you wear one at a time. Nothing here is a chance of anything and nothing drops: you pick it off the list and you buy it.
Items
Unlocks at rank 14. Things you are holding. Every one is used once and gone, and the name says what it does. The number on the menu row is how many you have.
Vehicle Upgrades
Parts for your rare rides. Not a tab of its own - the buttons are on the car, on StreetRace.

Crews

Crew Events
The same, for your crew.
Crew Profile, Invite, Crew OCs, Crew Perks
Only there once you are in a crew. See Crews and OC in this guide.

Free, nothing to download. Make an account and you are in a city in a minute.

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